Supercell's Boom Beach [Free] was just released worldwide today, and to say the tutorial leaves you hanging is putting it lightly. Kanye can't even drop the mic as hard as Supercell does when it comes to explaining to players how to play the game. Maybe it's because they assume people playing Boom Beach are intimately familiar with Clash of Clans [Free], but Supercell really doesn't leave you any bread crumbs for what to do next after the first few minutes of gameplay.
- How to play make 7 hexa puzzle.
It makes sense, as I can see tons of crossover between Clash of Clans players and new Boom Beach players, but I figured I'd write up a quick guide for the other people out there like me who never really had Clash of Clans click for them but are interested in giving Boom Beach a try. So, like Clash of Clans, at its most basic level the gameplay loop of Boom Beach involves building a base to defend your resources while attacking enemy bases, both players and NPCs, to capture resources.
As a beginner, the only two resources you'll have access to are gold and wood, and each has a distinctly different function. I feel like in the early game wood is your "main" resource, as it is used for buildings and building upgrades. It feels a little weird to be building military-themed weaponry with wood planks, but, whatever. Gold in early levels is primarily used to recruit troops for fighting, and revealing more of the ocean map to find more islands to conquer. The premium currency is diamonds, which, like most free to play games, are used to speed up timers and fill in any holes with the other currencies you might be missing.
To understand how to properly defend your base, it seems easiest to explain how to successfully siege a base and you can apply the reverse logic to your own island. Assuming you've got your radar built and some of the map revealed, you'll want to be looking for the lowest level NPC island you can find. It seems like picking off low level enemies first is the way to go because there's no penalty for spending tons of time going through effortless opponents. Boom Beach doesn't have an energy mechanic, so even though the rewards might be low(er), slow and steady wins the race.
As explained in the tutorial, you launch your troops on the enemy beach by tapping wherever you want them to go. Initially, all you have access to is the ability to dispatch troops and the artillery shots from your gunboat. Early battles can be a little frustrating because you don't have any control of your units once they leave the boat, as they'll just aggro on whatever they come across first and mindlessly get picked off by sniper towers while they fire away at barrels or some other non-threatening structure. Stick with it, as the tutorial doesn't even give you any hints that flares are coming for your gunboat, which allow you to mark terrain for your soldiers to walk to or buildings for them to attack. Flares are available once you upgrade your base to level 3. Once you get past that initial frustration, things get a lot better.
As you're attacking islands, your priority goal should be keeping as many of your high value units alive as possible. As soon as you get your first heavy gunner you'll realize how much longer they take to replace and how much gold you effectively lose when one of them dies. Comparatively, your riflemen make great cannon fodder as they're both quick and cheap to replace. But, because your heavies are effectively your tank-like soldiers, you'll want to send them in first. The best thing I've found to do is let heavies sponge damage, then shoot a flare if you've bitten off more than you can chew to enemy defenses switch targets to riflemen, then shoot another flare to re-engage.

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